barriers

a site-specific video game projected onto real cave walls in millcreek canyon — with a hand-built arduino controller, low-poly characters, and an original narrative about government, truth, and connection. grace led controller design, graphics, story, and print. the project dissolves the boundary between digital and physical space, using the cave itself as both screen and metaphor.

category game design · 3d · installation · character design · print · interactive
studio gria design studio
deliverables game design · arduino controller · characters · print · installation
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